About Us
Products
Purchase
Downloads
Support
Forums
Contact Us
Site
 Register to post in forums, or Log in to your existing account
 
:
Search found 152 matches for:
Page 1 of 7 Goto page 1, 2, 3, 4, 5, 6, 7  Next
Author Message
  Topic: [2.09] #SHOW (5.0/2) => error in floating point value
BlackSmith

Replies: 2
Views: 6178

PostForum: CMUD Beta Forum   Posted: Wed Oct 31, 2007 12:52 pm   Subject: [2.09] #SHOW (5.0/2) => error in floating point value
Dunno anymore. Tested with clear session too but after rebooting it started to work. *shrug*
  Topic: [2.09] #SHOW (5.0/2) => error in floating point value
BlackSmith

Replies: 2
Views: 6178

PostForum: CMUD Beta Forum   Posted: Wed Oct 31, 2007 11:35 am   Subject: [2.09] #SHOW (5.0/2) => error in floating point value
So beta has broken floating numbers?
  Topic: 1,34 | Variables reseting on quit.
BlackSmith

Replies: 3
Views: 7259

PostForum: CMUD General Discussion   Posted: Mon Sep 17, 2007 4:28 pm   Subject: 1,34 | Variables reseting on quit.
Testing that checking and unchecking default. I got quite lot data stored in character thus not nice loosing it everytime.
  Topic: 1,34 | Variables reseting on quit.
BlackSmith

Replies: 3
Views: 7259

PostForum: CMUD General Discussion   Posted: Mon Sep 17, 2007 1:03 pm   Subject: 1,34 | Variables reseting on quit.
I have @character @paralyze @experience and couple other data variables that are always empty when i start cmud.
What gives?
  Topic: 1.34 | How to close mapping module?
BlackSmith

Replies: 9
Views: 16449

PostForum: CMUD General Discussion   Posted: Tue Sep 11, 2007 7:35 pm   Subject: 1.34 | How to close mapping module?
Finally. Thanks Vijilante.
  Topic: 1.34 | How to close mapping module?
BlackSmith

Replies: 9
Views: 16449

PostForum: CMUD General Discussion   Posted: Tue Sep 11, 2007 1:08 pm   Subject: 1.34 | How to close mapping module?
[url=http://img513.imageshack.us/my.php?image=cmud2mk7.png]It's grayed out.
  Topic: 1.34 | How to close mapping module?
BlackSmith

Replies: 9
Views: 16449

PostForum: CMUD General Discussion   Posted: Tue Sep 11, 2007 9:22 am   Subject: 1.34 | How to close mapping module?
Is it docked or undocked?Does not make a difference either way. Really, this isn't very difficult to do, whichever!It should not be, but as there is no [x] to push, it is. Exiting simply leaves the mo ...
  Topic: 1.34 | How to close mapping module?
BlackSmith

Replies: 9
Views: 16449

PostForum: CMUD General Discussion   Posted: Mon Sep 10, 2007 7:15 am   Subject: 1.34 | How to close mapping module?
There is no [X] to push.
  Topic: 1.34 | How to close mapping module?
BlackSmith

Replies: 9
Views: 16449

PostForum: CMUD General Discussion   Posted: Sun Sep 09, 2007 10:03 pm   Subject: 1.34 | How to close mapping module?
I opened and now i can't close it. I wan't to get rid of it as it slows me down.
  Topic: Yet another cmud conversion problem
BlackSmith

Replies: 1
Views: 7078

PostForum: CMUD General Discussion   Posted: Tue Feb 06, 2007 3:34 pm   Subject: Yet another cmud conversion problem
I have this nice thing that calculates how long my spell has been on.
time_representer

%if( %mod( (%1)/3600, 3600) != 0, %mod( (%1)/3600, 3600)h%char( 32 ...
  Topic: bugging alias
BlackSmith

Replies: 5
Views: 13014

PostForum: CMUD General Discussion   Posted: Mon Feb 05, 2007 9:49 pm   Subject: bugging alias
Excellent. Thanks.
  Topic: bugging alias
BlackSmith

Replies: 5
Views: 13014

PostForum: CMUD General Discussion   Posted: Mon Feb 05, 2007 8:57 pm   Subject: bugging alias
i have this big alias that works othervise nice but in cmud it adds a "1" after the stuff it really should send to mud.
Any toughts?
  Topic: atconnect is not triggering in cmud 1.24
BlackSmith

Replies: 3
Views: 9557

PostForum: CMUD General Discussion   Posted: Mon Feb 05, 2007 8:43 pm   Subject: atconnect is not triggering in cmud 1.24
I have created a new help topic called Thanks, that helped.
  Topic: atconnect is not triggering in cmud 1.24
BlackSmith

Replies: 3
Views: 9557

PostForum: CMUD General Discussion   Posted: Mon Feb 05, 2007 5:53 pm   Subject: atconnect is not triggering in cmud 1.24
#Log %time(yyyy-mm-dd).txt
#Say This is a log from %char, who was connected to %host at %time(yyyy-mm-dd) %time(aaaa) %time(hh:mm)
  Topic: Trigger: Does not compile : syntax error at row 13 col 37
BlackSmith

Replies: 5
Views: 12257

PostForum: CMUD General Discussion   Posted: Sun Feb 04, 2007 10:53 pm   Subject: Trigger: Does not compile : syntax error at row 13 col 37
It looks like the problem is the use of $BF6000 for a color code.Err? thats what the help file says to use and its MPX that does it even. Bug or old code?
  Topic: %ctime is always 0
BlackSmith

Replies: 13
Views: 24673

PostForum: CMUD General Discussion   Posted: Sat Feb 03, 2007 10:25 am   Subject: %ctime is always 0
..and you ARE connected to some mud?
  Topic: Logging by Char name and Date?
BlackSmith

Replies: 10
Views: 16408

PostForum: CMUD General Discussion   Posted: Sat Feb 03, 2007 10:24 am   Subject: Logging by Char name and Date?
Only thing it won't do is auto-update the name when the date changesHuh? Do you eman that it wont open new log after midnight or what do you mean?
Because i use
#log %time(yyyy-mm-dd) %char.txt
an ...
  Topic: About to give up on CMUD
BlackSmith

Replies: 10
Views: 21243

PostForum: CMUD General Discussion   Posted: Sat Feb 03, 2007 10:16 am   Subject: About to give up on CMUD
That's very quick and easy.Took me 3h 27mins to fix all the bugs the comptability report gave me. Dunno if my "package" works as i haven't the time to test it now, some issues needs to be looked later ...
  Topic: Trigger: Does not compile : syntax error at row 13 col 37
BlackSmith

Replies: 5
Views: 12257

PostForum: CMUD General Discussion   Posted: Sat Feb 03, 2007 6:51 am   Subject: Trigger: Does not compile : syntax error at row 13 col 37
\s+Exp:(\d+)\s+

#If (%1 != @Experience.Current) {
#math Experience.Difference %1 - @Experience.Current
}
#If (@Experience.Required_for_next_level - @Experience ...
  Topic: About to give up on CMUD
BlackSmith

Replies: 10
Views: 21243

PostForum: CMUD General Discussion   Posted: Fri Feb 02, 2007 7:21 pm   Subject: About to give up on CMUD
Saying the "nothing is working" is a bad exaggeration since there are hundreds of people using CMUD without very many problems at all.Nice, i have then one for each user not having problems.
http://i ...
  Topic: [1.15] expressions
BlackSmith

Replies: 3
Views: 7842

PostForum: CMUD Beta Forum   Posted: Tue Nov 14, 2006 10:59 am   Subject: [1.15] expressions
This is not a supported expression operator.Uh, oh. i just combined these two.
v1 != v2 true if value1 is not equal to value2
v1 =~ v2 true if the string v1 matches the pattern ...
  Topic: [1.15] expressions
BlackSmith

Replies: 3
Views: 7842

PostForum: CMUD Beta Forum   Posted: Mon Nov 13, 2006 3:19 pm   Subject: [1.15] expressions
#If (@Party.Boolean && (@Resister.Name !=~ %1 || @Resister.Level !=~ zero)) {
#Send {party report %1 screems from psionic damage}
}compiles to:
Error co ...
  Topic: Is there a way to count how many specific characters?
BlackSmith

Replies: 1
Views: 4919

PostForum: zMUD General Discussion   Posted: Thu Nov 09, 2006 11:01 am   Subject: Is there a way to count how many specific characters?
^(
So my trigger captures the name of the spell/skill and the #'s but is there a way to count the # characters so i could store how many rounds the skill/spell has left?
Something like %count(%2) or ...
  Topic: [1.12] Autosave, how to adjust?
BlackSmith

Replies: 1
Views: 4461

PostForum: CMUD Beta Forum   Posted: Sat Nov 04, 2006 4:38 pm   Subject: [1.12] Autosave, how to adjust?
Every ~1 minute cmud freezes for 3-4 secs and apperently saves/backups databse/&triggers thus effectively makes all HC combat runs hazarouds.
How could i reduce or turn this off?
  Topic: [1.11] Disabling Special Characters
BlackSmith

Replies: 32
Views: 31998

PostForum: CMUD Beta Forum   Posted: Sat Nov 04, 2006 4:18 pm   Subject: [1.11] Disabling Special Characters
; is the default delim in BatMUD. | i used to pipe info trough one funktion into another. ' is shortcut for saying stuff. # is used to show how many rounds is left of spell/skill. $ is used inside com ...
 
Page 1 of 7 Goto page 1, 2, 3, 4, 5, 6, 7  Next
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net