Author |
Message |
Topic: trigger question |
Anabasis
Replies: 9
Views: 13035
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Forum: zMUD General Discussion Posted: Fri Dec 26, 2003 6:11 pm Subject: trigger question |
I'd try it the other way around.
#TRIGGER "rtsearch" {{@deathtext}} {#if (@rt >0) {#TEMP {Roundtime: (%d) sec} {#ALA RT +%%1 {search @monster}}} {search @monster}}
That way, you only have one ... |
Topic: GemStone - Reproducing Wizard FE NPC Highlights |
Anabasis
Replies: 7
Views: 13298
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Forum: zMUD General Discussion Posted: Tue Dec 09, 2003 8:15 pm Subject: GemStone - Reproducing Wizard FE NPC Highlights |
Hmm... My memory appears to be faulty. I'm not getting the tags either. Lemme do some testing.
However, you should at least be seeing tags around critters though (presuming roltons are critters. I ... |
Topic: GemStone - Reproducing Wizard FE NPC Highlights |
Anabasis
Replies: 7
Views: 13298
|
Forum: zMUD General Discussion Posted: Mon Dec 08, 2003 8:07 pm Subject: GemStone - Reproducing Wizard FE NPC Highlights |
You can do this in zMud with triggers, but it is built in. The game is sending those objects you normally see highlight bracketed by a pair of GSL codes (L and M, if I remember correctly).
All you ... |
Topic: mapping Gemstone IV |
Anabasis
Replies: 8
Views: 14764
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Forum: zMUD General Discussion Posted: Thu Dec 04, 2003 3:50 pm Subject: mapping Gemstone IV |
Not sure I can give you much more help. I actually haven't been using zMud much lately. I know they've changed things for GS4 and that may be part of the issue.
My best advice is to not try to do t ... |
Topic: mapping Gemstone IV |
Anabasis
Replies: 8
Views: 14764
|
Forum: zMUD General Discussion Posted: Thu Dec 04, 2003 1:40 am Subject: mapping Gemstone IV |
A couple tips for you...
You can merge those stacked identical rooms into just one. That may help some.
From my own experience trying to map DR, you may want to look into modifying how you captu ... |
Topic: countdown timer |
Anabasis
Replies: 12
Views: 10195
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Forum: zMUD General Discussion Posted: Tue Oct 14, 2003 3:39 pm Subject: countdown timer |
You can also get the same effect with a conditional trigger that won't interfere with your existing alarm.
#TRIGGER (@shieldscounter>0) {} "" {notrig}
#COND {} {#ADD shieldscounter -1} {wait|pa ... |
Topic: Time and estimated time |
Anabasis
Replies: 9
Views: 10386
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Forum: zMUD General Discussion Posted: Thu Oct 09, 2003 7:37 pm Subject: Time and estimated time |
Hmm.. Not sure. I've never had the need to use %format, but looking at the help files, it should work. I think it would be...
%format("&2.0n",@seconds)
Or whatever you're using for the seconds v ... |
Topic: Variable Scope |
Anabasis
Replies: 3
Views: 5424
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Forum: zMUD General Discussion Posted: Thu Oct 09, 2003 5:51 pm Subject: Variable Scope |
With the variables, you have the choice of setting a default value on them, but it's not required.
For your second question, look up Classes.
Ana |
Topic: Time and estimated time |
Anabasis
Replies: 9
Views: 10386
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Forum: zMUD General Discussion Posted: Thu Oct 09, 2003 5:48 pm Subject: Time and estimated time |
Okay, didn't mean to go over your head.
I use this trigger to count down a timer in the game I play, so I know it works. The trigger fires off of a variable. Basically, when the variable is greater ... |
Topic: Time and estimated time |
Anabasis
Replies: 9
Views: 10386
|
Forum: zMUD General Discussion Posted: Thu Oct 09, 2003 4:23 pm Subject: Time and estimated time |
Well, you can dump the total seconds of estimated time into a variable and use a conditional trigger to count it down. After that, it's just a matter of formatting it to look however you want.
#TRI ... |
Topic: Trigger question |
Anabasis
Replies: 1
Views: 4144
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Forum: zMUD General Discussion Posted: Thu Oct 09, 2003 2:44 pm Subject: Trigger question |
#VAR names {Joe|Jim|Bob}
#TRIGGER {^(%w) has arrived} {#IF (%ismember(%1,@names)) {#NOOP} {#SE look}}
I'm sure you could simplify this with a negative check in the IF statement, but I haven't had ... |
Topic: logging in question GS3/4 |
Anabasis
Replies: 5
Views: 6915
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Forum: zMUD General Discussion Posted: Fri Oct 03, 2003 7:40 pm Subject: logging in question GS3/4 |
Are you entering the key twice? It should be sent just once, and then send a blank return.
Ana |
Topic: Mud Client discussion |
Anabasis
Replies: 27
Views: 46114
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Forum: zMUD General Discussion Posted: Wed Oct 01, 2003 3:45 pm Subject: Mud Client discussion |
quote:On top of that, I can honestly say that the number of suggestions for new features in zMUD has severely declined, and the bug list is growing very short. This is the first time that has happened ... |
Topic: Zmud connecting to Gemstone |
Anabasis
Replies: 2
Views: 4998
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Forum: zMUD General Discussion Posted: Tue Sep 30, 2003 2:37 pm Subject: Zmud connecting to Gemstone |
The issues surrounding connection to GS3 are due to it converting to GS4. They were running the GS4 Beta off of thier development server, not thier regular box, and so access was a bit restricted. I'v ... |
Topic: logging in question GS3/4 |
Anabasis
Replies: 5
Views: 6915
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Forum: zMUD General Discussion Posted: Mon Sep 22, 2003 2:54 pm Subject: logging in question GS3/4 |
Odd. You appear to be doing it correctly.
I'd double check with the staff that nothing is preventing you from doing it this way. Also of note is the fact that the key is time sensitive. If you wait ... |
Topic: Pop from string lists |
Anabasis
Replies: 5
Views: 6965
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Forum: zMUD General Discussion Posted: Mon Sep 22, 2003 2:48 pm Subject: Pop from string lists |
quote:The problem I have with this is that when the second #VAR command is executed, the value on anothervariable is %pop( astringlistvariable).
I had a similar problem in some of my variable hand ... |
Topic: GS3 hands help please |
Anabasis
Replies: 1
Views: 4106
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Forum: zMUD General Discussion Posted: Mon Sep 22, 2003 2:41 pm Subject: GS3 hands help please |
Yikes. Skip glancing and use the GSL triggers instead. Try this...
#VAR righthand {Empty} {Empty}
#VAR lefthand {Empty} {Empty}
#TRIGGER "righthand" {m} {righthand = %gsl(m)} "" {gsl}
#TRIGGER " ... |
Topic: where'd the color numbers go in 6.62? |
Anabasis
Replies: 11
Views: 14406
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Forum: zMUD General Discussion Posted: Tue Aug 26, 2003 2:40 pm Subject: where'd the color numbers go in 6.62? |
I dunno if that is still in the help files or not, but I happened to have it handy in a text file.
quote:...to make a color brighter, add 8 to the base value. For example, 9 is bright blue. To chan ... |
Topic: IF with a string list |
Anabasis
Replies: 2
Views: 5786
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Forum: zMUD General Discussion Posted: Mon Aug 18, 2003 2:53 pm Subject: IF with a string list |
Check out the %ismember function in the help files.
Ana |
Topic: Using Hex for Colors |
Anabasis
Replies: 2
Views: 4772
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Forum: zMUD General Discussion Posted: Tue Aug 12, 2003 7:38 pm Subject: Using Hex for Colors |
Hmph. Now that I look, #COLOR has that, but #CW has # in my file. Maybe I'm just looking at an old one.
Thanks, Lightbulb. |
Topic: Using Hex for Colors |
Anabasis
Replies: 2
Views: 4772
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Forum: zMUD General Discussion Posted: Tue Aug 12, 2003 2:48 pm Subject: Using Hex for Colors |
Needed to use a few more colors when I was adding some stuff last night, and decided to try to use hexidecimal numbering. However, I couldn't apparently find the right syntax.
The help files say to ... |
Topic: GS3(4) test server |
Anabasis
Replies: 5
Views: 7943
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Forum: zMUD General Discussion Posted: Sun Aug 03, 2003 6:00 am Subject: GS3(4) test server |
The instructions that the player gave you are essentially correct. If you can get the connection to the server, you can get in.
When you connect to Simu's servers, a tiny little text file is downlo ... |
Topic: DR Roundtime help |
Anabasis
Replies: 1
Views: 4240
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Forum: zMUD General Discussion Posted: Tue Jul 29, 2003 3:05 pm Subject: DR Roundtime help |
quote:Im looking for a way to handle RTs in DR?
#TRIGGER {q} {round1 = %gsl( Q);round2 = %gsl( q);#if (@round1=@roundcheck) {#abort 1};#if (@round1>@round2) {roundcheck=@round1;#ADD round1 (-@ro ... |
Topic: Im stuck... |
Anabasis
Replies: 7
Views: 9730
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Forum: zMUD General Discussion Posted: Mon Jul 21, 2003 7:33 pm Subject: Im stuck... |
Just tested it in game, and that works fine for what was requested.
Unfortunately, it does have limitations in DR, as some items don't have their noun as the last word before the comma (i.e. a simp ... |
Topic: Can't log onto Simultronics |
Anabasis
Replies: 2
Views: 4379
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Forum: zMUD General Discussion Posted: Thu Jul 10, 2003 3:23 pm Subject: Can't log onto Simultronics |
Just to cover basics, have you deleted the trigger and any associated ones to eliminate the original problem?
Ana |
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