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  Topic: name trigger needed
Akira

Replies: 2
Views: 991

PostForum: zMUD General Discussion   Posted: Thu Apr 29, 2004 11:32 am   Subject: name trigger needed
ok I'm playing on a mud right now where you don't see people by there name. You just see there discription. I was told that you could make a trigger to change the description into a name with Zmud, an ...
  Topic: Two questions with probably simple answers
Akira

Replies: 2
Views: 983

PostForum: zMUD General Discussion   Posted: Mon Aug 18, 2003 5:08 am   Subject: Two questions with probably simple answers
Thanks that works. Was trying to write one up on my own when I seen yours. Don't know if it would have worked but I did it like this.
#var claw 0
#trigger {You claw at} {#add @claw 1`#IF {@claw > ...
  Topic: Two questions with probably simple answers
Akira

Replies: 2
Views: 983

PostForum: zMUD General Discussion   Posted: Mon Aug 18, 2003 2:54 am   Subject: Two questions with probably simple answers
Hey all, I have a question about making a trigger to attack. On the Mud I play on I have a character that uses claws to attack with. If I was using a weapon I'd make a trigger to k every time I got th ...
  Topic: variables to weave spells
Akira

Replies: 15
Views: 3422

PostForum: zMUD General Discussion   Posted: Sat Dec 21, 2002 7:14 pm   Subject: variables to weave spells
there is no message at all for a weave that is not a correst weave. Nothing happends. The only time you get a message is for a correct weave or if you weave a weave wrong like using 2 shapes and one e ...
  Topic: variables to weave spells
Akira

Replies: 15
Views: 3422

PostForum: zMUD General Discussion   Posted: Sat Dec 21, 2002 6:14 pm   Subject: variables to weave spells
I wrote this about Charbals example **but the output was a string of the hole @el1 value all at once.** But I figured out what that problem was just can't get it to do next weave now.

  Topic: variables to weave spells
Akira

Replies: 15
Views: 3422

PostForum: zMUD General Discussion   Posted: Sat Dec 21, 2002 4:04 pm   Subject: variables to weave spells
Hi all back again and thanks for the great help. I tryed both of the examples here by Lightbulb and Charbal and I got the one by Lightbulb to work. There was a few minor problems but I managed to figu ...
  Topic: variables to weave spells
Akira

Replies: 15
Views: 3422

PostForum: zMUD General Discussion   Posted: Thu Dec 19, 2002 8:33 am   Subject: variables to weave spells
Thanks for the replys guys but I think I should have said before that I have very, and I repeat VERY little exp with making Zmud scripts. I made 3 variables one called @shape that has all the shape ru ...
  Topic: variables to weave spells
Akira

Replies: 15
Views: 3422

PostForum: zMUD General Discussion   Posted: Sun Dec 15, 2002 4:44 pm   Subject: variables to weave spells
Hello all
I have a question about making a script for a Mud I play on to weave all possible weaves. Ok, the way this works is in the Mud I play (Dragons gate) a magic user has to figure out spell wea ...
 
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