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Author Message
  Topic: another question :P
Aeleanth

Replies: 1
Views: 4955

PostForum: zMUD General Discussion   Posted: Fri Feb 04, 2005 1:47 pm   Subject: another question :P
how can I quit the following messages:
'Tick timer disabled.'
'Tick timer enabled. Timer now at xx secs.'
  Topic: #alarm,#timer...help pls!
Aeleanth

Replies: 2
Views: 6653

PostForum: zMUD General Discussion   Posted: Fri Feb 04, 2005 12:51 pm   Subject: #alarm,#timer...help pls!
hi, i tried to make 2 triggers of 2 commands using alarm and timer...they work just a bit.
I have a command that i can't only use every 20 secs, so I used the following trigger:
#trigger {You get s ...
  Topic: Trigger colour problems
Aeleanth

Replies: 4
Views: 11263

PostForum: zMUD General Discussion   Posted: Mon Jan 31, 2005 7:35 pm   Subject: Trigger colour problems
the full trigger i have is:

#trigger {{@good|@elfs|@dwarfs|@helfs} %x cast*} {#cw cyan}
#trigger {{@good|@elfs|@dwarfs|@helfs} cast*} {#cw cyan}
#trigger {{@bad|@orcs|@goblins|@drows} %x cast*} ...
  Topic: Trigger colour problems
Aeleanth

Replies: 4
Views: 11263

PostForum: zMUD General Discussion   Posted: Mon Jan 31, 2005 7:10 pm   Subject: Trigger colour problems
I made a trigger to have different colours when a player of the 'good' band cast an spell and when its a player of the 'evil' band, like this:
{@bad|@orcs|@goblins|@drows} %x cast*
{@bad|@orcs|@gobl ...
  Topic: Zmud's Speed
Aeleanth

Replies: 3
Views: 7746

PostForum: zMUD General Discussion   Posted: Mon Jan 31, 2005 3:09 pm   Subject: Zmud's Speed
Hi, i'm using zmud 7.04 and i have some problems when various triggers are doing something at the same time.
When my zmud is capturing something (damage, hp...) the speed slows down and I can't do al ...
  Topic: Capturing Damage
Aeleanth

Replies: 4
Views: 9016

PostForum: zMUD General Discussion   Posted: Thu Jan 13, 2005 8:40 pm   Subject: Capturing Damage
I have a Pentium 4 3GHz 512 Ram so computer is not the problem.
Everything goes perfect except when I put that command and zmud captures the damage.
  Topic: Capturing Damage
Aeleanth

Replies: 4
Views: 9016

PostForum: zMUD General Discussion   Posted: Thu Jan 13, 2005 8:24 pm   Subject: Capturing Damage
I had exactly the same trigger as you told me.
It shows the damage caused correctly but the problem is that when I put the command and the zmud started to count the damage the zmud starts to run very ...
  Topic: Capturing Damage
Aeleanth

Replies: 4
Views: 9016

PostForum: zMUD General Discussion   Posted: Wed Jan 12, 2005 7:53 pm   Subject: Capturing Damage
Hi.
I've tried to make a trigger that shows me the damage I cause.
There are some lines of the command y want to capture, like this:

You slice XX!
You hit XX. [xx] HP.
You hit XX. [xx] HP.
Yo ...
 
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