Author |
Message |
Topic: problem with long commands |
...{chris}...
Replies: 6
Views: 7289
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Forum: zMUD General Discussion Posted: Thu May 19, 2005 9:02 pm Subject: problem with long commands |
I've had similar problems, on a DSL wireless connection. Is there much interference within the area, if on a wireless router?
_chris |
Topic: Help with trigger |
...{chris}...
Replies: 5
Views: 6501
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Forum: zMUD General Discussion Posted: Fri May 06, 2005 9:18 pm Subject: Help with trigger |
Savior
Pathetic Newbie
Joined: 04 May 2005
Posts: 2
Aarlot... He left this question 2 days after he joined, dont expect everyone to go rushing to the boards and researching all they poss ... |
Topic: auto-reconnect |
...{chris}...
Replies: 9
Views: 12883
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Forum: zMUD General Discussion Posted: Fri Apr 29, 2005 12:04 am Subject: auto-reconnect |
Am I being stupid ? I'm not asking zmud to auto-reconnect me, so why is zmud puking like this ?
You are, is zMUD not doing the reconnecting? Indeed it is.
70+ views and no real answers, do ... |
Topic: Time on counter |
...{chris}...
Replies: 2
Views: 6135
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Forum: zMUD General Discussion Posted: Thu Apr 28, 2005 3:58 am Subject: Time on counter |
Thanks.
-Chris |
Topic: Killing Script help. |
...{chris}...
Replies: 6
Views: 10468
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Forum: zMUD General Discussion Posted: Wed Apr 27, 2005 9:37 pm Subject: Killing Script help. |
Is there any way to see how many mobs are, that way you can summon, kill, #if (MESSAGE OF WHEN MOBS ARENT THERE) {summon NEXT MOB}?
-Chris |
Topic: Time on counter |
...{chris}...
Replies: 2
Views: 6135
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Forum: zMUD General Discussion Posted: Wed Apr 27, 2005 9:05 pm Subject: Time on counter |
Hello, Id like to get a script going that would keep the total time I've been connected to my mud, save in a variable (@timeon). Thanks for the help.
-Chris |
Topic: Killing Script help. |
...{chris}...
Replies: 6
Views: 10468
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Forum: zMUD General Discussion Posted: Wed Apr 27, 2005 8:36 pm Subject: Killing Script help. |
Summon ooze, kill ooze, summon ooze, kill ooze, etc...
-Chris |
Topic: Old zMUD colors |
...{chris}...
Replies: 2
Views: 4764
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Forum: zMUD General Discussion Posted: Wed Apr 27, 2005 1:59 am Subject: Old zMUD colors |
View -> Preferences -> Colors
That should help you some.
-Chris |
Topic: ZMud limits? |
...{chris}...
Replies: 6
Views: 8258
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Forum: zMUD General Discussion Posted: Sun Apr 24, 2005 10:27 pm Subject: ZMud limits? |
Whats wrong with #WAIT?
-Chris |
Topic: Help with trigger please |
...{chris}...
Replies: 9
Views: 14572
|
Forum: zMUD General Discussion Posted: Sun Apr 24, 2005 6:06 pm Subject: Help with trigger please |
How would you set it up then....
#tr {%d a green potion} {#add green %d} ?
Ive always used %1-%99.
-Chris |
Topic: #button code and 4.62 |
...{chris}...
Replies: 3
Views: 6414
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Forum: zMUD General Discussion Posted: Sun Apr 24, 2005 5:28 pm Subject: #button code and 4.62 |
Why doesnt your friend just upgrade to 7.05?
-Chris |
Topic: ZMud limits? |
...{chris}...
Replies: 6
Views: 8258
|
Forum: zMUD General Discussion Posted: Sun Apr 24, 2005 5:25 pm Subject: ZMud limits? |
My question is this:
Is there a known limit to how much Zmud can actively do? If so, what's that limit? If not, how do I stop ZMud from doing what it's been doing?
The limit depends on how ... |
Topic: Help with trigger please |
...{chris}...
Replies: 9
Views: 14572
|
Forum: zMUD General Discussion Posted: Sun Apr 24, 2005 5:19 pm Subject: Help with trigger please |
#class potion
#tr {%1 a green potion} {#add green %1}
#tr {%1 a menthol potion} {#add menthol %1}
#tr {%1 a deep blue potion} {#add deepblue ... |
Topic: Problem with #trigger command |
...{chris}...
Replies: 2
Views: 4984
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Forum: zMUD General Discussion Posted: Sat Apr 23, 2005 11:07 pm Subject: Problem with #trigger command |
You should try to just type in the #tr command via command bar. As said above by Minish1, #tr {WHAT WILL TRIGGER (PATTERN)} {WHAT TO BE SENT OUT FROM THE PATTERN} I found opening the Trigger window to ... |
Topic: How would I make a 0.5 second alarm? |
...{chris}...
Replies: 3
Views: 8903
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Forum: zMUD General Discussion Posted: Sat Apr 23, 2005 1:55 pm Subject: How would I make a 0.5 second alarm? |
I dont think there is a way to do this. I've noticed before people saying #ALARM works only with positive, whole integers (1, 2, 3, 4, ...). The #WAIT command however can be used for fractions of a se ... |
Topic: Zmud speed |
...{chris}...
Replies: 2
Views: 6510
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Forum: zMUD General Discussion Posted: Fri Apr 22, 2005 9:05 pm Subject: Zmud speed |
I'd run anti-virus scans, spyware checker, download [url=http://www.pcworld.com/downloads/file_description/0,fid,8091,00.asp]FreeMem and run that. FreeMem will free up some unused RAM in the backgroun ... |
Topic: did windows update screw up my telnet/zmud? |
...{chris}...
Replies: 8
Views: 12415
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Forum: zMUD General Discussion Posted: Mon Apr 18, 2005 9:06 pm Subject: did windows update screw up my telnet/zmud? |
I had this same problem.Heres what I did:
Close zMUD, go to the main directory, C:\zMUD, the default location. Then delete the mud folder. I turned off all my firewalls and made them not turn on wi ... |
Topic: #IF |
...{chris}...
Replies: 7
Views: 12668
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Forum: zMUD General Discussion Posted: Sun Apr 17, 2005 12:27 am Subject: #IF |
Thanks.
-Chris |
Topic: #IF |
...{chris}...
Replies: 7
Views: 12668
|
Forum: zMUD General Discussion Posted: Sat Apr 16, 2005 11:30 pm Subject: #IF |
Sorry, lacking much sleep and not all there. Here it is.
#VAR EXPTNL
#VAR Level
#VAR Exp
#VAR Tnl
#VAR QP
#VAR Complete
#TRIGGER {* You have * experience points and need (*) to a ... |
Topic: #IF |
...{chris}...
Replies: 7
Views: 12668
|
Forum: zMUD General Discussion Posted: Sat Apr 16, 2005 10:56 pm Subject: #IF |
So how do I get zMUD to remove one item and wear the other when my exp is less than 20000? |
Topic: #IF |
...{chris}...
Replies: 7
Views: 12668
|
Forum: zMUD General Discussion Posted: Sat Apr 16, 2005 10:00 pm Subject: #IF |
Hello once again. I have a a question or two:
1) I have a script running that will tell me how much I have till my next level, and how many kills it will take, based off the last kill's exp. I need ... |
Topic: auto-reconnect |
...{chris}...
Replies: 9
Views: 12883
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Forum: zMUD General Discussion Posted: Fri Apr 15, 2005 9:17 pm Subject: auto-reconnect |
Why would someone need to disconnect and reconnect so much at such short periods of time anyways?
-ChRiS |
Topic: Coutdown timer. |
...{chris}...
Replies: 2
Views: 4596
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Forum: zMUD General Discussion Posted: Fri Apr 15, 2005 9:16 pm Subject: Coutdown timer. |
So 1 would equal 1 second, instead of 1000 being 1 second? Much thanks for this.
-ChRiS |
Topic: Coutdown timer. |
...{chris}...
Replies: 2
Views: 4596
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Forum: zMUD General Discussion Posted: Fri Apr 15, 2005 2:46 am Subject: Coutdown timer. |
Is it possible to create a timer that would countdown from a specific minute, saved as a variable? Im workng on a script that will sit on the NPC ship that goes from continet to continet, and when peo ... |
Topic: Databases |
...{chris}...
Replies: 2
Views: 3944
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Forum: zMUD General Discussion Posted: Tue Apr 12, 2005 11:01 pm Subject: Databases |
Wow, thats really obvious. I keep missing the obvious things lately :( Thanks.
-ChRiS |
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